Special Abilities & Mods
Data from the official Metalstorm wiki. Ratings are general community consensus. Always verify live numbers in-game. Only one mod of each type can be equipped.
Flare Mods
- Disruptive Flares — Rating: 9/10 for dogfighters. While flaring: enemies cannot lock and gun lead range is reduced (up to -60% at max). Missile lock resistance ~0.4s. Best on light and medium fighters that merge often. Strong against guns and close-range missile spam.
- Faster Flares — Rating: 8/10 for interceptors. Extra flare ammo + cooldown reduction (up to -60%). Best on interceptors and high-altitude missile boats that need multiple flares for long-range trades. Less useful in pure gunfights.
Agility Mods
- Daredevil Turning — Rating: 8/10 on terrain maps. Turn rate +10% to +20% within 150m of terrain. Excellent on light fighters and attack jets that hug the ground. Weak on open maps or pure interceptors.
- Ideal Maneuvering — Rating: 8.5/10 for delta-wing and energy fighters. Reduced deceleration when turning at or above ideal speed (up to +35%). Great on Mirage III, Mirage 2000, Rafale, and other jets that bleed speed in turns.
Defense Mods
- Blast Resistance — Rating: 7.5/10 general. Missile and rocket damage reduced (up to -20%). Solid survival mod for any jet that gets missile-spammed. Works on everything.
- Streak Armor — Rating: 7/10 aggressive. Temporary armor bonus on kill (up to +50, stacks to 75% of max HP). Good if you chain kills. Less useful if you die early or play passive.
Engine Mods
- Efficient Afterburners — Rating: 7/10. Afterburner fuel usage reduced (up to -20%). Helps jets with short fuel or high afterburner use.
- Thrust Booster — Rating: 7.5/10. While under 50% fuel: max speed +10% and acceleration boost (up to +30%). Strong for extending or disengaging when low on fuel.
Weapon Mods
- Finishing Guns — Rating: 8/10 for gunfighters. Gun damage +20% to +30% when target is below 30% health. Excellent on F-20, F-5, MiG-19, and other pure gun jets. Helps secure kills.
- Improved Targeting — Rating: 7.5/10. Lock speed +10–20%, lock angle +15–25%, rocket lead range boost. Good on missile-heavy jets and rocket attackers. Helps with off-angle shots.
Quick recommendations by role
- Light fighters / dogfighters: Disruptive Flares + Daredevil Turning or Ideal Maneuvering or Finishing Guns.
- Interceptors: Faster Flares + Improved Targeting or Efficient Afterburners.
- Attack jets: Disruptive Flares + Blast Resistance or Daredevil Turning.
- Heavy fighters: Blast Resistance or Streak Armor + Improved Targeting or Faster Flares.
Mods unlock at level 16 and 20. Tokens and materials drop from crates. Numbers change with patches — check the in-game screen.