Upgrade Method
- Buy the kill system first. Missiles on long-range jets. Guns on pure gunfighters.
- Finish levels 1–4 on that system before the next.
- At 5–8, take the node that matches how that plane fights.
- If the highlighted node does not match the job, flip the letter. The job is the rule.
- A = top row. B = bottom row. String is levels 5-6-7-8.
Live costs: check the official wiki or in-game screen. Numbers change with patches. Community tools like stormcalc.app can help estimate parts.
Path examples (neutral)
- Gunfighter: prioritize cannon damage, spread reduction, or ammo. Watch assist penalties.
- Long-range opener: prioritize missile velocity, lock range, or FOV.
- Interceptor: speed, acceleration, and the missile that does the killing.
- Attacker: guns, armor, or rocket systems first. Missiles second.
Matchmaking & leveling
Hold planes near level 3, 8, 11, or 20. Jumping past those points can match you against much higher-level aircraft. Special ability blueprints start dropping more once you have level 8+ planes. Mods become available later.
Aircraft mods (general)
Flares, armor, turn, blast resistance, and finishing guns are common. Choose based on what kills you most (missiles vs guns). Daredevil-style turn boosts are map-dependent (terrain helps). Disruptive flares help against locks when available.